![]() the damage display even said 0-0, although a quick attack did 5 damage and set it to 5-8. I initially just thought this was a bug, so I took him anyways, and throughout the dungeon, his damage seemed to fluctulate wildly, between 5-8 and 9-19 and several other values. However, right when I was about to bring him onto the dungeon, I noticed that suddenly his damage appeared to say 5-8 on it. I equipped him with both Dismas's Head and the Legendary Bracer, bringing is damage up to, ultimately, about 9-19. While playing earlier on, I had an Abomination whose base damage was listed as about 7-14 (Should have taken screenshots, but the numbers I have are about right). ![]() So, this might seem like a dumb question, but I am legitimately confused as to how damage scaling on your heroes work.
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